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Thoughts on why #PokemonGO and Archaeological Heritage AR went.

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So, after an INTENSELY LONG HIATUS due to work constraints, I thought I'd put a quick piece up on the Pokemon Go phenomenon, mostly because any widescale human trend is super interesting, but also because I have a residual interest in Augmented Reality that is probably Neal Stephenson's fault . This is largely brought on by a terrific article in Forbes featuring Andrew Reinhard of #archaeogaming fame posted in the Women's Digital Archaeology Network  by Lorna Richardson. (here is a video of people in New York freaking out over a rare Pokemon) The article mostly lays out past attempts at engaging people with heritage, a lot of which was pretty groundbreaking considering Pokemon Go is just about the first popular AR game and it's taken 10+ years to even get that far. Particular shout outs to Stu Eve and his projects over at Dead Men's Eyes are necessary -- if you can smell the Pokemon in the next release, you'll have innovators like Stu to thank. Or not. I